March 2022
Price: £95 PLUS VAT
Format: DOWNLOADABLE PDF
This conference focused on the future for UK video games - looking at policy issues, latest developments, and strategic and commercial priorities.
It brought together key stakeholders and policymakers to assess:
- building on success - expanding the UK’s international profile, as well as advancing investment, skills, partnerships, and business development
- knowledge exchange - harnessing emerging technology, merchandising, reducing environmental impact, and improving diversity and access
- societal benefits - in areas such as education, fundraising, and health
- gambling and gaming - transparency in marketing, and protecting vulnerable groups from online harms such as gaming addiction and ‘toxic’ online culture
The conference was also a timely opportunity to consider how relevant policy and regulatory developments, such as the ICO’s Children’s Code and the Government’s review of the Gambling Act, will impact the video games sector.
We were pleased to be able to include keynote sessions with: Rupert Daniels, Director, Digital, Education, Creative, Consumer & Sports, Department for International Trade; Dr Jo Twist, CEO, UKIE; Stephen Bonner, Executive Director, Regulatory Futures and Innovation, Information Commissioner’s Office; and Marie-Claire Isaaman, Chief Executive Officer, Women in Games.
The conference was an opportunity for stakeholders to consider the issues alongside key policy officials who attended from: DCMS; the ICO; the Maritime and Coastguard Agency; Ofcom; the CMA; Creative Wales; the DIT; GLD; and HMRC - as well as parliamentary pass-holders from both Houses of Parliament.