Morning, Thursday, 2nd April 2020
THIS EVENT IS CPD CERTIFIED
This conference will consider the way forward for developing immersive technologies in the UK.
Delegates will discuss how immersive tech is being used, and the impact it is set to have across a wide spectrum of sectors ranging across:
- High-value manufacturing and engineering - including aerospace, automotive and other areas of transport;
- Video games, film and television;
- Architecture, construction and planning;
- Computer-aided design and three-dimensional modelling;
- Healthcare, including surgery and psychological therapies; and
- The emergency services, health and safety, and the military.
The agenda also looks at potential ethical and legal issues arising from its widespread adoption, including:
- Data protection and regulatory compliance, such as around lawful processing bases for personal and special category data;
- Health and safety issues for users of immersive tech;
- Liability and insurance issues resulting from potential misuse or harm caused by these technologies;
- Intellectual property rights for content created in real time; and
- Content regulation of advertisements and entertainment served by immersive technologies.
It takes place in the context of:
There will be keynote addresses from:
- Dr Jeremy Silver, Chief Executive Officer, Digital Catapult;
- Andy Schofield, Manufacturing & Materials Strategy and Technology Director, BAE Systems; and
- Grace Boswood, Chief Operating Officer, BBC Design and Engineering.
Further speakers include:
- Andrew Bravin, Associate, Technology Group, Sheridans;
- Simon Fletcher, Chief Technology Officer, Real Wireless and Co-Chair, International Working Group, UK5G Innovation Network;
- Jason Hawthorne, Founding Director and Chief Digital Officer, VU.CITY
- Glenn Hapgood, Co-Founder, Rescape Innovation;
- Professor Roy Kalawsky, Director, Advanced VR Research Centre, Loughborough University; and
- Sol Rogers, Founder and Chief Executive Officer, REWIND and Chair, Advisory Board, ImmerseUK.
- Assessing the potential of immersive technologies, their impact, and priorities for future development;
- Investing in the UK’s immersive tech sector - engagement, business development and access to finance;
- Next steps for developing immersive technologies in the UK - developing a range of use cases across the wider economy; and
- Assessing ethical and regulatory implications - data protection, safety, and liability.
We also expect case studies in the application of immersive technologies in the video games and broadcasting sectors, and in high-value manufacturing.